Your damaging basic attacks and abilities against at least one enemy champion unique from the previous damaging hit made against champions generate a stack of Style for 6 seconds, refreshing on subsequent unique or non-unique hits and stacking up to 7 times. For each stack, gain 4.25% / 4.5% / 4.75% / 5% (based on level) bonus movement speed, up to a maximum of 29.75% / 31.5% / 33.25% / 35% (based on level). Upon reaching maximum Style stacks, you unleash a torrent of shots for 2.277 seconds, during which you rapidly shoot at nearby enemies over 2.013 seconds at sporadic times in 0.2-second intervals each (up to 10 times per enemy), dealing 20 – 40 (based on level) (+ 40% AD) (+ 25% AP) physical damage with each shot, reduced by 75% against minions. Enemies below 30% of their maximum health are critically struck for「 double damage 」「 40 – 80 (based on level) (+ 80% AD) (+ 50% AP) physical damage 」(15 second cooldown). This effect ends prematurely if you become affected by cast-inhibiting crowd control. Style stacks are represented by grades (→→→→→→). The stacks are consumed at the end of the shooting effect. Shot damage applies life steal. The Style stack count and corresponding symbol letter (see above) is indicated underneath your champion's model.
本頁的 觸發地獄火狂襲 增強內容反映 26.19 版本的 ARAM 大亂鬥公開資料。
與同稀有度的其他增幅比較,依據所有英雄的對局。資料來源沒有各英雄的增幅結果。
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