Xerath
Also called: Xer
Mayhem balance
Riot's per-champion adjustments in ARAM: Mayhem, active every game. Base stats and ability numbers below are before them.
- Damage dealt
- −7%
- Damage taken
- +5%
Damage dealt counts attacks, abilities, items and augments; damage taken counts attacks, abilities and summoner spells. Source: League of Legends Wiki (ARAM table and ARAM: Mayhem overrides), CC BY-SA. Riot applies these on its servers, so they are not in the game files.
Synergy augments
Picked for how they work with this kit. Win rate and pick rate are Xerath’s own with each augment.
- From DowntownQuest · Abilities51.1%9.8%
- Jeweled GauntletAbilities · Crit48.0%15.2%
- MultishotAbility · Abilities43.9%1.7%
How Xerath plays
Xerath’s averages per game over 2,073,552 games. Each line on a bar is one champion; the bright mark is Xerath.
- Games
- 2,073,552
- Rank
- #97 of 173
- Blue side
- 51.4%
- Red side
- 46.4%
- High ranks
- 48.8%A
- 6.9% pick rate · 505,282 games
- KDA+48% vs average5.65#16 of 173
- Kills−12% vs average9.74#109 of 173
- Deaths−26% vs average8.16#164 of 173
- Assists+17% vs average29.2#39 of 173
- Kill participation+4% vs average68.6%#42 of 173
- Multikills−40% vs average1.32#125 of 173
- Damage to champions−4% vs average36,813#107 of 173
- Damage share−2% vs average19.5%#100 of 173
- Damage to turrets−42% vs average905#141 of 173
- Damage per gold−3% vs average2.18#103 of 173
- Damage taken−49% vs average21,498#170 of 173
- Damage self-mitigated−76% vs average10,306#170 of 173
- Healing on allies−95% vs average21.0#122 of 173
- Shielding on allies−100% vs average0.00#50 of 173
- Time crowd-controlling others+12% vs average33.4s#68 of 173
- Gold earned−1% vs average16,035#83 of 173
- Minions killed−17% vs average31.2#106 of 173
- Game length+2% vs average17:02#30 of 173
From ARAMKit. High ranks is ARAMKit’s top-rank bracket, about a quarter of all games. Side win rates count the side Xerath started on.
Best augments by pick
Xerath’s own win rate with each augment, split by the pick it was taken at (pick 1 is the first augment of the game). Ranked among augments with at least 400 games at that pick.
Win rates are Xerath’s own at that pick, from ARAMKit. Picks count the order augments were taken in, not the cards that were offered.
Every augment on Xerath
Xerath’s own win rate with each augment, and how far it sits from Xerath’s 48.9% win rate overall. Rows under 400 games are dimmed and ranked last.
- BEES!!!174k games · picks 1, 2, 3, 451.7%+2.812.9%174,300S+51.7%
- Homeguard110k games · picks 1, 2, 3, 451.4%+2.58.1%109,672S+51.4%
- From Downtown132k games · picks 1, 2, 351.1%+2.29.8%131,709S+51.2%
- Goldrend20k games · picks 1, 250.9%+2.01.5%20,306S+51.3%
- From Beginning To End77k games · picks 1, 250.8%+1.95.7%76,504S+50.5%
- Hand of Baron12k games · picks 3, 450.6%+1.70.9%11,781S49.5%
- Weapon of Destiny102k games · picks 1, 250.5%+1.67.6%102,056S+50.3%
- Giant Slayer52k games · picks 1, 2, 3, 450.3%+1.43.9%52,443S+50.7%
- Mad Scientist55k games · picks 1, 2, 3, 450.3%+1.44.1%54,804S50.3%
- Omni Soul20k games · picks 1, 2, 3, 450.3%+1.31.5%19,900S50.8%
- Overextender842 games · picks 1, 2, 3, 449.6%+0.70.1%842A53.1%
- Upgrade Stormsurge124k games · picks 1, 2, 3, 449.5%+0.69.2%124,383S49.5%
- Wooglet's Witchcap98k games · picks 1, 249.4%+0.57.3%98,293S48.7%
- Big Brain31k games · picks 1, 2, 3, 449.4%+0.52.3%31,483S50.4%
- Phenomenal Evil116k games · picks 1, 249.2%+0.38.6%116,319S48.9%
- Shrink Engine193k games · picks 1, 2, 3, 449.0%+0.114.3%193,310S49.4%
- With Haste44k games · picks 1, 2, 3, 449.0%+0.13.2%43,740S48.9%
- One Hit Wonder72k games · picks 1, 2, 3, 448.8%−0.15.4%72,472S49.7%
- Recoil116k games · picks 1, 2, 3, 448.8%−0.18.6%115,715S49.0%
- Get Jinxed4.8k games · picks 1, 2, 3, 448.7%−0.20.4%4,828S48.9%
Win rates are Xerath’s own, from ARAMKit; tier follows ARAMKit’s bands for Xerath. Lift is the gap to Xerath’s win rate in all games, not proof the augment caused it.
Abilities
- Damage
- Durability
- CC
- Mobility
- Utility
PPassiveMana Surge
On-hitXerath's basic attacks periodically restore Mana. Whenever Xerath kills a unit, this cooldown is reduced.
QQArcanopulse
Magic damageAreaFires a long-range beam of energy, dealing magic damage to all targets hit.
- Rank
- 1
- 2
- 3
- 4
- 5
- Damage
- 70
- 110
- 150
- 190
- 230
- Cost
- 80
- 90
- 100
- 110
- 120
- Cooldown
- 9s
- 8s
- 7s
- 6s
- 5s
+ 90% APRange 750
WWEye of Destruction
Magic damageSlow 2.5sAreaCalls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.
- Rank
- 1
- 2
- 3
- 4
- 5
- Damage
- 50
- 85
- 120
- 155
- 190
- Cost
- 80
- 90
- 100
- 110
- 120
- Cooldown
- 14s
- 13s
- 12s
- 11s
- 10s
+ 65% APRange 1000
EEShocking Orb
Magic damageStun 0.75sAreaDeals magic damage to an enemy and stuns them.
- Rank
- 1
- 2
- 3
- 4
- 5
- Damage
- 70
- 100
- 130
- 160
- 190
- Cost
- 60
- 65
- 70
- 75
- 80
- Cooldown
- 13s
- 12.5s
- 12s
- 11.5s
- 11s
+ 45% APRange 1050
RRRite of the Arcane
Magic damageXerath immobilizes himself and gains numerous long-range barrages.
- Rank
- 1
- 2
- 3
- Damage
- 20
- 25
- 30
- Cost
- 100
- Cooldown
- 130s
- 115s
- 100s
+ 45% APRange 5000
Ability numbers are Riot's game data, read through CommunityDragon, by skill rank and before items or augments.
Champion-Specific Pool
Built from 318 known augment entities for Xerath; 246 remain after Mayhem tailoring gates.
- Resource
- Mana
- Attack Type
- Ranged
- Damage Type
- Magic Damage
- Tags
- Abilities · CC · Haste
Rarity mix
- Silver
- 75
- Gold
- 95
- Prismatic
- 76
Construction stack
- 1Source poolAll known augment entities
- 2Patch lifecycleDisabled or removed augments
- 3Kit gatesResource, attack type, CC, dash, heal/shield checks
- 4Champion tagsSmart Tailoring overlap with champion kit tags
- 5Item gatesOwned-item exclusions, empty before items are known
Membership unlocks the full pool
The complete filter stack and tailored highlights are part of membership, which opens soon. Sign in if you're already a member.
FAQ
- Is Xerath good in ARAM Mayhem?
- Xerath in ARAM Mayhem patch 26.22: A tier, 48.9% win rate, 7.0% pick rate. It ranks #97 of 173 champions.
- What are the best augments for Xerath?
- Best augments: BEES!!!, Homeguard, and From Downtown.
- Which augment should Xerath take from the three offered?
- Open the free Pick screen at https://wasfun.lol/pick/xerath, tap the three augments you were offered, and it shows which one to take, with a grade for each card.
- How current are these numbers?
- They come from ARAMKit and were last refreshed on November 12, 2026. We check for new data twice a day.
Quoting these numbers? Please name the patch and link this page: https://wasfun.lol/champions/xerath