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Xerath
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Xerath

Mage · Support

Also called: Xer

48.9%WR
Since 26.21−0.5PR7.0%
#97
Of 173
Patch 26.22 · Stats measured Nov 12 · 3 days old

Mayhem balance

Riot's per-champion adjustments in ARAM: Mayhem, active every game. Base stats and ability numbers below are before them.

Damage dealt
−7%
Damage taken
+5%

Damage dealt counts attacks, abilities, items and augments; damage taken counts attacks, abilities and summoner spells. Source: League of Legends Wiki (ARAM table and ARAM: Mayhem overrides), CC BY-SA. Riot applies these on its servers, so they are not in the game files.

Synergy augments

Picked for how they work with this kit. Win rate and pick rate are Xerath’s own with each augment.

WRPR
  1. From DowntownFrom DowntownQuest · Abilities51.1%9.8%
  2. Jeweled GauntletJeweled GauntletAbilities · Crit48.0%15.2%
  3. MultishotMultishotAbility · Abilities43.9%1.7%
Open Xerath’s plan

How Xerath plays

Xerath’s averages per game over 2,073,552 games. Each line on a bar is one champion; the bright mark is Xerath.

Games
2,073,552
Rank
#97 of 173
Blue side
51.4%
Red side
46.4%
High ranks
48.8%A
6.9% pick rate · 505,282 games
  • KDA
    +48% vs average
    5.65
    #16 of 173
  • Kills
    −12% vs average
    9.74
    #109 of 173
  • Deaths
    −26% vs average
    8.16
    #164 of 173
  • Assists
    +17% vs average
    29.2
    #39 of 173
  • Kill participation
    +4% vs average
    68.6%
    #42 of 173
  • Multikills
    −40% vs average
    1.32
    #125 of 173
  • Damage to champions
    −4% vs average
    36,813
    #107 of 173
  • Damage share
    −2% vs average
    19.5%
    #100 of 173
  • Damage to turrets
    −42% vs average
    905
    #141 of 173
  • Damage per gold
    −3% vs average
    2.18
    #103 of 173
  • Damage taken
    −49% vs average
    21,498
    #170 of 173
  • Damage self-mitigated
    −76% vs average
    10,306
    #170 of 173
  • Healing on allies
    −95% vs average
    21.0
    #122 of 173
  • Shielding on allies
    −100% vs average
    0.00
    #50 of 173
  • Time crowd-controlling others
    +12% vs average
    33.4s
    #68 of 173
  • Gold earned
    −1% vs average
    16,035
    #83 of 173
  • Minions killed
    −17% vs average
    31.2
    #106 of 173
  • Game length
    +2% vs average
    17:02
    #30 of 173

From ARAMKit. High ranks is ARAMKit’s top-rank bracket, about a quarter of all games. Side win rates count the side Xerath started on.

Best augments by pick

Xerath’s own win rate with each augment, split by the pick it was taken at (pick 1 is the first augment of the game). Ranked among augments with at least 400 games at that pick.

Win rates are Xerath’s own at that pick, from ARAMKit. Picks count the order augments were taken in, not the cards that were offered.

Every augment on Xerath

Xerath’s own win rate with each augment, and how far it sits from Xerath’s 48.9% win rate overall. Rows under 400 games are dimmed and ranked last.

Win rates are Xerath’s own, from ARAMKit; tier follows ARAMKit’s bands for Xerath. Lift is the gap to Xerath’s win rate in all games, not proof the augment caused it.

Abilities

Magic DamageRanged
Damage
Durability
CC
Mobility
Utility
  1. P
    Passive

    Mana Surge

    On-hit

    Xerath's basic attacks periodically restore Mana. Whenever Xerath kills a unit, this cooldown is reduced.

  2. Q
    Q

    Arcanopulse

    Magic damageArea

    Fires a long-range beam of energy, dealing magic damage to all targets hit.

    Rank
    1
    2
    3
    4
    5
    Damage
    70
    110
    150
    190
    230
    Cost
    80
    90
    100
    110
    120
    Cooldown
    9s
    8s
    7s
    6s
    5s
    + 90% APRange 750
  3. W
    W

    Eye of Destruction

    Magic damageSlow 2.5sArea

    Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.

    Rank
    1
    2
    3
    4
    5
    Damage
    50
    85
    120
    155
    190
    Cost
    80
    90
    100
    110
    120
    Cooldown
    14s
    13s
    12s
    11s
    10s
    + 65% APRange 1000
  4. E
    E

    Shocking Orb

    Magic damageStun 0.75sArea

    Deals magic damage to an enemy and stuns them.

    Rank
    1
    2
    3
    4
    5
    Damage
    70
    100
    130
    160
    190
    Cost
    60
    65
    70
    75
    80
    Cooldown
    13s
    12.5s
    12s
    11.5s
    11s
    + 45% APRange 1050
  5. R
    R

    Rite of the Arcane

    Magic damage

    Xerath immobilizes himself and gains numerous long-range barrages.

    Rank
    1
    2
    3
    Damage
    20
    25
    30
    Cost
    100
    Cooldown
    130s
    115s
    100s
    + 45% APRange 5000

Ability numbers are Riot's game data, read through CommunityDragon, by skill rank and before items or augments.

Champion-Specific Pool

Built from 318 known augment entities for Xerath; 246 remain after Mayhem tailoring gates.

Resource
Mana
Attack Type
Ranged
Damage Type
Magic Damage
Tags
Abilities · CC · Haste

Rarity mix

Silver
75
Gold
95
Prismatic
76

Construction stack

  1. 1Source poolAll known augment entities
  2. 2Patch lifecycleDisabled or removed augments
  3. 3Kit gatesResource, attack type, CC, dash, heal/shield checks
  4. 4Champion tagsSmart Tailoring overlap with champion kit tags
  5. 5Item gatesOwned-item exclusions, empty before items are known

Membership unlocks the full pool

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FAQ

Is Xerath good in ARAM Mayhem?
Xerath in ARAM Mayhem patch 26.22: A tier, 48.9% win rate, 7.0% pick rate. It ranks #97 of 173 champions.
What are the best augments for Xerath?
Best augments: BEES!!!, Homeguard, and From Downtown.
Which augment should Xerath take from the three offered?
Open the free Pick screen at https://wasfun.lol/pick/xerath, tap the three augments you were offered, and it shows which one to take, with a grade for each card.
How current are these numbers?
They come from ARAMKit and were last refreshed on November 12, 2026. We check for new data twice a day.

Quoting these numbers? Please name the patch and link this page: https://wasfun.lol/champions/xerath