Gangplank
Also called: GP
Mayhem balance
Riot's per-champion adjustments in ARAM: Mayhem, active every game. Base stats and ability numbers below are before them.
- Damage dealt
- +5%
Damage dealt counts attacks, abilities, items and augments; damage taken counts attacks, abilities and summoner spells. Source: League of Legends Wiki (ARAM table and ARAM: Mayhem overrides), CC BY-SA. Riot applies these on its servers, so they are not in the game files.
Synergy augments
Picked for how they work with this kit. Win rate and pick rate are Gangplank’s own with each augment.
- BolsteredAbility · Heal/Shield · Abilities——
- Group HugAbility · Any champion——
- Mercy's StrikeAbility · Abilities · Attacks——
How Gangplank plays
Gangplank’s averages per game over 2,650,176 games. Each line on a bar is one champion; the bright mark is Gangplank.
- Games
- 2,650,176
- Rank
- #94 of 173
- Blue side
- 51.4%
- Red side
- 46.6%
- High ranks
- 49.9%A
- 10.4% pick rate · 768,928 games
- KDA+2% vs average3.88#66 of 173
- Kills+25% vs average13.7#27 of 173
- Deaths−10% vs average9.99#127 of 173
- Assists−18% vs average20.4#144 of 173
- Kill participation−7% vs average60.8%#154 of 173
- Multikills+28% vs average2.81#40 of 173
- Damage to champions+11% vs average42,889#29 of 173
- Damage share+8% vs average21.7%#39 of 173
- Damage to turrets−20% vs average1,235#108 of 173
- Damage per gold+3% vs average2.30#70 of 173
- Damage taken−13% vs average36,504#90 of 173
- Damage self-mitigated−40% vs average25,541#95 of 173
- Healing on allies−95% vs average22.0#112 of 173
- Shielding on allies−100% vs average0.00#50 of 173
- Time crowd-controlling others−61% vs average11.6s#140 of 173
- Gold earned+9% vs average17,496#3 of 173
- Minions killed+30% vs average49.0#26 of 173
- Game length+3% vs average17:13#13 of 173
From ARAMKit. High ranks is ARAMKit’s top-rank bracket, about a quarter of all games. Side win rates count the side Gangplank started on.
Best augments by pick
Gangplank’s own win rate with each augment, split by the pick it was taken at (pick 1 is the first augment of the game). Ranked among augments with at least 400 games at that pick.
Win rates are Gangplank’s own at that pick, from ARAMKit. Picks count the order augments were taken in, not the cards that were offered.
Every augment on Gangplank
Gangplank’s own win rate with each augment, and how far it sits from Gangplank’s 49.0% win rate overall. Rows under 400 games are dimmed and ranked last.
- Bouncing Bees13k games · picks 1, 265.0%+16.00.8%12,999S+65.1%
- Back To Basics217k games · picks 1, 2, 3, 456.2%+7.212.5%216,534S+56.1%
- Hand of Baron11k games · picks 3, 452.8%+3.90.6%11,101S+52.7%
- Clown College90k games · picks 1, 2, 3, 452.4%+3.45.2%89,768S+52.9%
- The Boom and the Bass84k games · picks 1, 2, 3, 452.4%+3.44.8%83,583S+53.1%
- Soul Siphon149k games · picks 1, 2, 3, 452.2%+3.28.6%148,718S+53.1%
- Escape Plan58k games · picks 1, 2, 3, 452.0%+3.03.4%57,899S+52.7%
- Giant Slayer60k games · picks 1, 2, 3, 451.9%+2.93.5%60,258S52.8%
- Big Shot292k games · picks 1, 2, 3, 451.6%+2.616.9%292,076S51.8%
- Blunt Force192k games · picks 1, 2, 3, 451.2%+2.211.1%192,284S51.8%
- escAPADe102k games · picks 1, 2, 3, 451.1%+2.25.9%101,873S51.7%
- Vulnerability269k games · picks 1, 2, 3, 450.9%+1.915.6%269,014S51.4%
- Mad Scientist85k games · picks 1, 2, 3, 450.7%+1.74.9%84,993S51.4%
- From Beginning To End105k games · picks 1, 250.7%+1.76.1%105,262S50.8%
- Tank It Or Leave It100k games · picks 1, 2, 3, 450.5%+1.55.8%99,578S51.2%
- Overflow69k games · picks 1, 2, 3, 450.2%+1.24.0%68,845S50.1%
- Ultra Hydra38k games · picks 1, 250.0%+1.02.2%38,470S49.9%
- Weapon of Destiny169k games · picks 1, 249.9%+0.99.8%169,201S50.7%
- Gift of the Drowned43k games · picks 1, 2, 3, 449.9%+0.92.5%43,005S51.0%
- Upgrade Death's Dance41k games · picks 1, 2, 3, 449.9%+0.92.4%41,262S50.5%
Win rates are Gangplank’s own, from ARAMKit; tier follows ARAMKit’s bands for Gangplank. Lift is the gap to Gangplank’s win rate in all games, not proof the augment caused it.
Abilities
- Damage
- Durability
- CC
- Mobility
- Utility
PPassiveTrial by Fire
Physical damageDoTEvery few seconds, Gangplank's melee strike will set his opponent on fire.
+ 100% bonus AD
QQParrrley
Physical damageShoots target, plundering Gold for each enemy unit killed.
- Rank
- 1
- 2
- 3
- 4
- 5
- Damage
- 10
- 40
- 70
- 100
- 130
- Cost
- 50
- 45
- 40
- 35
- 30
- Cooldown
- 4.5s
+ 100% bonus ADRange 625
WWRemove Scurvy
Magic damageHealEats citrus to cure crowd control effects and restore Health.
- Rank
- 1
- 2
- 3
- 4
- 5
- Damage
- 45
- 70
- 95
- 120
- 145
- Cost
- 60
- 70
- 80
- 90
- 100
- Cooldown
- 22s
- 20s
- 18s
- 16s
- 14s
+ 90% AP
EEPowder Keg
Magic damageSlowAreaGangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them.
- Rank
- 1
- 2
- 3
- 4
- 5
- Damage
- 3
- 3
- 4
- 4
- 5
+ 40% APRange 1000
RRCannon Barrage
Magic damageSlow 0.5sAreaGangplank signals his ship to bombard an area, slowing and damaging enemies.
- Rank
- 1
- 2
- 3
- Damage
- 120
- 210
- 300
- Cost
- 100
- Cooldown
- 160s
- 140s
- 120s
+ 10% AP
Ability numbers are Riot's game data, read through CommunityDragon, by skill rank and before items or augments.
Champion-Specific Pool
Built from 318 known augment entities for Gangplank; 246 remain after Mayhem tailoring gates.
- Resource
- Mana
- Attack Type
- Melee
- Damage Type
- Physical Damage
- Tags
- Attacks · CC · DoT · Heal/Shield
Rarity mix
- Silver
- 75
- Gold
- 95
- Prismatic
- 76
Construction stack
- 1Source poolAll known augment entities
- 2Patch lifecycleDisabled or removed augments
- 3Kit gatesResource, attack type, CC, dash, heal/shield checks
- 4Champion tagsSmart Tailoring overlap with champion kit tags
- 5Item gatesOwned-item exclusions, empty before items are known
Membership unlocks the full pool
The complete filter stack and tailored highlights are part of membership, which opens soon. Sign in if you're already a member.
FAQ
- Is Gangplank good in ARAM Mayhem?
- Gangplank in ARAM Mayhem patch 26.22: A tier, 49.0% win rate, 9.0% pick rate. It ranks #94 of 173 champions.
- What are the best augments for Gangplank?
- Best augments: Bouncing Bees, Back To Basics, and Hand of Baron.
- Which augment should Gangplank take from the three offered?
- Open the free Pick screen at https://wasfun.lol/pick/gangplank, tap the three augments you were offered, and it shows which one to take, with a grade for each card.
- How current are these numbers?
- They come from ARAMKit and were last refreshed on November 12, 2026. We check for new data twice a day.
Quoting these numbers? Please name the patch and link this page: https://wasfun.lol/champions/gangplank