Camille
Mayhem balance
Riot's per-champion adjustments in ARAM: Mayhem, active every game. Base stats and ability numbers below are before them.
- Damage dealt
- +5%
- Damage taken
- −5%
- Healing
- +20%
- Shielding
- +10%
- Ability haste
- +10
Damage dealt counts attacks, abilities, items and augments; damage taken counts attacks, abilities and summoner spells. Source: League of Legends Wiki (ARAM table and ARAM: Mayhem overrides), CC BY-SA. Riot applies these on its servers, so they are not in the game files.
Synergy augments
Picked for how they work with this kit. Win rate and pick rate are Camille’s own with each augment.
How Camille plays
Camille’s averages per game over 876,117 games. Each line on a bar is one champion; the bright mark is Camille.
- Games
- 876,117
- Rank
- #98 of 173
- Blue side
- 50.9%
- Red side
- 46.9%
- High ranks
- 50.8%A
- 4.1% pick rate · 305,343 games
- KDA−25% vs average2.87#155 of 173
- Kills+4% vs average11.5#64 of 173
- Deaths+12% vs average12.3#35 of 173
- Assists−15% vs average21.2#129 of 173
- Kill participation−6% vs average61.6%#145 of 173
- Multikills+5% vs average2.30#68 of 173
- Damage to champions−7% vs average35,835#120 of 173
- Damage share+1% vs average20.3%#86 of 173
- Damage to turrets+27% vs average1,964#40 of 173
- Damage per gold−0% vs average2.23#82 of 173
- Damage taken+10% vs average46,345#63 of 173
- Damage self-mitigated+51% vs average63,717#53 of 173
- Healing on allies−94% vs average25.0#98 of 173
- Shielding on allies−100% vs average0.00#50 of 173
- Time crowd-controlling others−22% vs average23.4s#103 of 173
- Gold earned−6% vs average15,219#157 of 173
- Minions killed−31% vs average25.9#136 of 173
- Game length−5% vs average15:59#169 of 173
From ARAMKit. High ranks is ARAMKit’s top-rank bracket, about a quarter of all games. Side win rates count the side Camille started on.
Best augments by pick
Camille’s own win rate with each augment, split by the pick it was taken at (pick 1 is the first augment of the game). Ranked among augments with at least 400 games at that pick.
Win rates are Camille’s own at that pick, from ARAMKit. Picks count the order augments were taken in, not the cards that were offered.
Every augment on Camille
Camille’s own win rate with each augment, and how far it sits from Camille’s 48.9% win rate overall. Rows under 400 games are dimmed and ranked last.
- Bouncing Bees8.7k games · picks 1, 260.5%+11.61.6%8,712S+62.0%
- The Boom and the Bass108k games · picks 1, 2, 3, 456.8%+7.919.4%107,885S+58.2%
- Hand of Baron3.1k games · picks 3, 453.7%+4.80.6%3,137S+53.3%
- Ultra Hydra43k games · picks 1, 253.6%+4.77.7%42,776S+54.0%
- Mad Scientist25k games · picks 1, 2, 3, 453.2%+4.34.5%24,916S+54.5%
- Escape Plan36k games · picks 1, 2, 3, 452.6%+3.76.4%35,801S+54.1%
- Sap Magic43k games · picks 1, 2, 3, 451.6%+2.77.8%43,259S52.5%
- Don't Blink5.3k games · picks 1, 2, 3, 451.5%+2.61.0%5,278S53.8%
- Back To Basics36k games · picks 1, 2, 3, 451.4%+2.56.5%36,133S52.3%
- Take'em Down Down Down44k games · picks 1, 2, 3, 451.3%+2.48.0%44,428S53.0%
- Swift and Safe11k games · picks 1, 2, 3, 451.3%+2.42.0%11,362S53.5%
- Blunt Force56k games · picks 1, 2, 3, 451.2%+2.310.1%56,179S53.0%
- Clown College36k games · picks 1, 2, 3, 451.0%+2.16.5%36,351S51.7%
- Scopiest Weapons22k games · picks 1, 2, 3, 450.9%+2.03.9%21,712S52.4%
- Weapon of Destiny47k games · picks 1, 250.8%+1.98.4%46,537S51.9%
- Giant Slayer16k games · picks 1, 2, 3, 450.8%+1.93.0%16,419S52.9%
- Goliath36k games · picks 1, 2, 3, 450.7%+1.86.4%35,874S52.2%
- Upgrade Sheen78k games · picks 1, 2, 3, 450.5%+1.614.0%77,725S51.2%
- Scopier Weapons39k games · picks 1, 2, 3, 450.5%+1.67.1%39,498S51.6%
- Shadow Runner22k games · picks 1, 2, 3, 450.4%+1.54.0%22,115S51.8%
Win rates are Camille’s own, from ARAMKit; tier follows ARAMKit’s bands for Camille. Lift is the gap to Camille’s win rate in all games, not proof the augment caused it.
Abilities
- Damage
- Durability
- CC
- Mobility
- Utility
PPassiveAdaptive Defenses
On-hitShieldBasic attacks on champions grant a shield equal to a percentage of Camille's maximum health against their damage type (Physical or Magic) for a brief duration.
QQPrecision Protocol
AreaOn-hitCamille's next attack deals bonus damage and grants bonus Move Speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks.
- Rank
- 1
- 2
- 3
- 4
- 5
- Cost
- 25
- Cooldown
- 9s
- 8s
- 7s
- 6s
- 5s
Range 325
WWTactical Sweep
Slow 2sHealCamille blasts in a cone after a delay, dealing damage. Enemies in the outer half are slowed and take extra damage, while also healing Camille.
- Rank
- 1
- 2
- 3
- 4
- 5
- Damage
- 60
- 85
- 110
- 135
- 160
- Cost
- 50
- 55
- 60
- 65
- 70
- Cooldown
- 15s
- 14s
- 13s
- 12s
- 11s
Range 610
EEHookshot
Physical damageKnock-up 0.75sCamille pulls herself to a wall, leaping off and knocking up enemy champions upon landing.
- Rank
- 1
- 2
- 3
- 4
- 5
- Damage
- 60
- 90
- 120
- 150
- 180
- Cost
- 70
- Cooldown
- 16s
- 15s
- 14s
- 13s
- 12s
+ 75% bonus ADRange 800
RRThe Hextech Ultimatum
Magic damageImmobilizeAreaOn-hitDashCamille dashes to target champion, anchoring them to the area. She also deals bonus magic damage to the target with her basic attacks.
- Rank
- 1
- 2
- 3
- Cost
- 100
- Cooldown
- 140s
- 115s
- 90s
Range 475
Ability numbers are Riot's game data, read through CommunityDragon, by skill rank and before items or augments.
Champion-Specific Pool
Built from 318 known augment entities for Camille; 246 remain after Mayhem tailoring gates.
- Resource
- Mana
- Attack Type
- Melee
- Damage Type
- Physical Damage
- Tags
- Attacks · CC · Heal/Shield · Mobility · On-hit
Rarity mix
- Silver
- 75
- Gold
- 95
- Prismatic
- 76
Construction stack
- 1Source poolAll known augment entities
- 2Patch lifecycleDisabled or removed augments
- 3Kit gatesResource, attack type, CC, dash, heal/shield checks
- 4Champion tagsSmart Tailoring overlap with champion kit tags
- 5Item gatesOwned-item exclusions, empty before items are known
Membership unlocks the full pool
The complete filter stack and tailored highlights are part of membership, which opens soon. Sign in if you're already a member.
FAQ
- Is Camille good in ARAM Mayhem?
- Camille in ARAM Mayhem patch 26.22: A tier, 48.9% win rate, 3.0% pick rate. It ranks #98 of 173 champions.
- What are the best augments for Camille?
- Best augments: Bouncing Bees, The Boom and the Bass, and Hand of Baron.
- Which augment should Camille take from the three offered?
- Open the free Pick screen at https://wasfun.lol/pick/camille, tap the three augments you were offered, and it shows which one to take, with a grade for each card.
- How current are these numbers?
- They come from ARAMKit and were last refreshed on November 12, 2026. We check for new data twice a day.
Quoting these numbers? Please name the patch and link this page: https://wasfun.lol/champions/camille