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Caitlyn
Good / A

Caitlyn

Marksman

Also called: Cait

49.6%WR
Since 26.21−0.3PR13.2%
#81
Of 173
Patch 26.22 · Stats measured Nov 12 · 3 days old

Mayhem balance

No Mayhem balance adjustments: Caitlyn plays with standard numbers.

Synergy augments

Picked for how they work with this kit. Win rate and pick rate are Caitlyn’s own with each augment.

No curated synergy highlight is available for Caitlyn yet. The plan still lists every augment Caitlyn can be offered, with Caitlyn’s own win rate.

Open Caitlyn’s plan

How Caitlyn plays

Caitlyn’s averages per game over 3,905,576 games. Each line on a bar is one champion; the bright mark is Caitlyn.

Games
3,905,576
Rank
#81 of 173
Blue side
51.9%
Red side
47.3%
High ranks
49.4%A
12.5% pick rate · 922,046 games
  • KDA
    −5% vs average
    3.63
    #78 of 173
  • Kills
    +16% vs average
    12.8
    #41 of 173
  • Deaths
    −6% vs average
    10.4
    #117 of 173
  • Assists
    −16% vs average
    21.0
    #133 of 173
  • Kill participation
    −6% vs average
    62.0%
    #136 of 173
  • Multikills
    +22% vs average
    2.68
    #49 of 173
  • Damage to champions
    +2% vs average
    39,396
    #69 of 173
  • Damage share
    +6% vs average
    21.2%
    #53 of 173
  • Damage to turrets
    +80% vs average
    2,788
    #6 of 173
  • Damage per gold
    −0% vs average
    2.23
    #82 of 173
  • Damage taken
    −31% vs average
    28,901
    #132 of 173
  • Damage self-mitigated
    −66% vs average
    14,432
    #149 of 173
  • Healing on allies
    −98% vs average
    7.00
    #168 of 173
  • Shielding on allies
    −100% vs average
    0.00
    #50 of 173
  • Time crowd-controlling others
    −19% vs average
    24.1s
    #102 of 173
  • Gold earned
    +3% vs average
    16,627
    #24 of 173
  • Minions killed
    +38% vs average
    51.7
    #17 of 173
  • Game length
    −0% vs average
    16:43
    #80 of 173

From ARAMKit. High ranks is ARAMKit’s top-rank bracket, about a quarter of all games. Side win rates count the side Caitlyn started on.

Best augments by pick

Caitlyn’s own win rate with each augment, split by the pick it was taken at (pick 1 is the first augment of the game). Ranked among augments with at least 400 games at that pick.

Win rates are Caitlyn’s own at that pick, from ARAMKit. Picks count the order augments were taken in, not the cards that were offered.

Every augment on Caitlyn

Caitlyn’s own win rate with each augment, and how far it sits from Caitlyn’s 49.6% win rate overall. Rows under 400 games are dimmed and ranked last.

Win rates are Caitlyn’s own, from ARAMKit; tier follows ARAMKit’s bands for Caitlyn. Lift is the gap to Caitlyn’s win rate in all games, not proof the augment caused it.

Abilities

Physical DamageRanged
Damage
Durability
CC
Mobility
Utility
  1. P
    Passive

    Headshot

    On-hit

    Every few basic attacks, or against a target she has trapped or netted, Caitlyn will fire a headshot dealing bonus damage that scales with her critical strike chance. On trapped or netted targets, Caitlyn's Headshot attack range is doubled.

  2. Q
    Q

    Piltover Peacemaker

    Physical damageArea

    Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets).

    Rank
    1
    2
    3
    4
    5
    Damage
    50
    95
    140
    185
    230
    Cost
    55
    60
    65
    70
    75
    Cooldown
    10s
    9s
    8s
    7s
    6s
    Range 1250
  3. W
    W

    Yordle Snap Trap

    Physical damageImmobilize 1.5sArea

    Caitlyn sets a trap that, when sprung, reveals and immobilizes the enemy champion for 1.5 seconds, granting Caitlyn an empowered Headshot.

    Rank
    1
    2
    3
    4
    5
    Damage
    35
    80
    125
    170
    215
    Cost
    20
    Cooldown
    0.5s
    + 30% bonus ADRange 800
  4. E
    E

    90 Caliber Net

    Magic damageSlow 1sArea

    Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back.

    Rank
    1
    2
    3
    4
    5
    Damage
    1
    Cost
    75
    Cooldown
    16s
    14s
    12s
    10s
    8s
    + 80% APRange 750
  5. R
    R

    Ace in the Hole

    Physical damageArea

    Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.

    Rank
    1
    2
    3
    Damage
    300
    475
    650
    Cost
    100
    Cooldown
    90s
    + 100% bonus ADRange 3500

Ability numbers are Riot's game data, read through CommunityDragon, by skill rank and before items or augments.

Champion-Specific Pool

Built from 318 known augment entities for Caitlyn; 246 remain after Mayhem tailoring gates.

Resource
Mana
Attack Type
Ranged
Damage Type
Physical Damage
Tags
Attacks · CC · Crit · Mobility · On-hit

Rarity mix

Silver
75
Gold
95
Prismatic
76

Construction stack

  1. 1Source poolAll known augment entities
  2. 2Patch lifecycleDisabled or removed augments
  3. 3Kit gatesResource, attack type, CC, dash, heal/shield checks
  4. 4Champion tagsSmart Tailoring overlap with champion kit tags
  5. 5Item gatesOwned-item exclusions, empty before items are known

Membership unlocks the full pool

The complete filter stack and tailored highlights are part of membership, which opens soon. Sign in if you're already a member.

FAQ

Is Caitlyn good in ARAM Mayhem?
Caitlyn in ARAM Mayhem patch 26.22: A tier, 49.6% win rate, 13.2% pick rate. It ranks #81 of 173 champions.
What are the best augments for Caitlyn?
Best augments: Draw Your Sword, Bouncing Bees, and Hand of Baron.
Which augment should Caitlyn take from the three offered?
Open the free Pick screen at https://wasfun.lol/pick/caitlyn, tap the three augments you were offered, and it shows which one to take, with a grade for each card.
How current are these numbers?
They come from ARAMKit and were last refreshed on November 12, 2026. We check for new data twice a day.

Quoting these numbers? Please name the patch and link this page: https://wasfun.lol/champions/caitlyn