2,750 G
この リーパーズ・トール のアイテムページは、パッチ 26.13 の ARAMメイヘム公開データに基づいています。
Unique - Reap:
Basic attacks on-hit apply a Reap stack to the target, stacking infinitely and lasting for the remainder of the combat phase, and deal bonus true damage equal to ( 0.7% / 0.5%) (+ 0.1% per target's Reap stack) of the target's maximum health. Additionally, the target is inflicted a health threshold equal to 100% of their maximum health minus the total amount of bonus damage dealt against them, lasting until the end of the round and capped at a threshold of 50% of their maximum health.
Reap's stack scaling for the bonus damage is calculated before the new stack is applied on-hit; the triggering attack does not benefit from the additional stack on the target.
Assuming the bonus damage from Reap does not have its value modified by other effects, the target will be inflicted a health threshold equal to ( 100% – 50% / 100% – 50%) (based on number of Reap applications) of their maximum health.
Reap's health threshold cannot be modified nor exceeded by any means, and causes the target's current health to be reduced to the threshold if it is above it.